NUTS Weird War NUTS Weird War! is a complete set of tabletop rules for Weird War Two gaming based on the NUTS rules. This is a standalone book designed with Solo play in mind (and supports Co-op and Head to Head) for any type of Weirdness you want to. Face hordes of zombies and eldritch horrors in your combat mech –cast spells, duke it out with super soldiers with your electric rifle while flying around with your rocket pack. You can fight any weird foe you can image! Inside you’ll find:
Rules for infantry combat with over 15 different formations.
Rules for vehicle and Mecha combat with stats for over 100 types, including historical vehicles, “paper” vehicles and super science mecha, Hanebu and Robots.
Gas weapons, ray guns, electric cannon, missiles rocket packs.
Six armies to choose from – American, British, German, Italian, Japanese and Russian .
Unique attributes to personalize your squad members.
Design your own Super Soldiers.
Magic and the Occult, from Movie Monsters to Eldritch Horror.
Insanity and Madness.
A minimal bookkeeping Campaign System that gives meaning to every game as the results of one will affect the outcome of the next.
Special rules for playing DUST, Gear Krieg and Mekatank units.
Create your own Weird Science campaigns, and some sample scenarios that may be fought head-to-head with players taking opposing sides, cooperatively against the game or solo as either side.