What: Wargame/RPG rules for World War II. Scale: Man to man combat. 1 figure equals 1 man; 1 model equals 1 vehicle. Your Role: Players can command from one squad to a platoon of infantry or from one platoon to a company of tanks. Playability: Designed for solo, same side and head to head play.
NUTS can be played in a variety of ways:
You can play as a Squad Leader with a full squad.
You can play as a Squad Leader with less than a full squad.
You can play as a Fighting Vehicle Platoon Leader with three to five vehicles.
You can play with only one Fighting Vehicle.
You can play large games with multiple squads and vehicles.
The bottom line is you can play it any way you like, with any figures or counters you like.
Inside you’ll find:
Rules for infantry combat with over 15 different formations.
Rules for vehicle combat with stats for over 100 types.
Four armies to choose from – American, British, German and Russian.
Thirty-five unique attributes to personalize your squad members.
Rules for urban combat.
A minimal bookkeeping Campaign System that gives meaning to every game as the results of one will affect the outcome of the next.